Maxon Cinema 4D Studio R15 Manuel

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Page 1 - Quickstart Manual

© 2013 MAXON Computer GmbH • All rights reservedMax-Planck-Str. 20 • 61381 Friedrichsdorf • GermanyTel. +49-(0)6172-5906-0 • Fax +49-(0)6172-5

Page 2 - Quickstart Manual

5InterfaceClick on the second icon to create a cube. Click and hold to see all available parametric objects. Before we proceed we will increase the cu

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Sample Images95© Johan-Bernd Zweverink

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96HAIR3. Quick Tutorial: Fur© Kaan Özsoy – www.idapictures.com

Page 5 - 4. Reference Documentation

97HAIROur volunteer, Hairbert, is only a few mouse clicks away from becoming his warm winter fur. He may look a little pitiful without his fur but his

Page 6 - © Dimitris Katsafouros

98HAIRThe guides all protrude perpendicularly from each surface and have a default length of 100. Go ahead and Render the scene to see what poor Hairb

Page 7 - Welcome to CINEMA 4D

99HAIRWhen hair is added, a corresponding material will be created automatically in the Materials Manager.The HAIR object is located at the top of the

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100HAIRIf you play the animation now you will see how the hair is pulled down by the gravity (to make the animation of the Guides visible, make sure t

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101HAIRTo prevent this from happening select Simulate/Hair Edit/Set As Dynamics in the main menu. Now we can cut and style Hairbert’s fur.Switch to th

Page 10 - Interface

102HAIRAfter you’ve had your fun with Hairbert’s hair and it has the look you want switch to the perspective view in the editor window and position Ha

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103HAIRThe properties of Herbert’s hair still have to be edited extensively so let’s start by double-clicking the HAIR material in the Materials Manag

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104HAIRRender the scene once again. The result should look like the next image:As you can see, Hairbert’s bad hair day is slowly but surely coming to

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6InterfaceThe advantages, especially in modeling, are obvious. Since the object contains few points (edges/polygons) that can be edited it remains ver

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105HAIRRender the scene again. The result should look like this:So what’s left to do? Right, Hairbert’s face still needs some hair. As mentioned at th

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106HAIRFirst, make sure the Use Polygon Tool is active and select the Bear_mesh object in the Object Manager. The polygons to which we just applied Ha

Page 16 - 3. Quick Tutorial: Materials

107HAIRYou may have to tweak the colors a little but your result should basically look like this:Congratulations! You have just completed your first HA

Page 17 - Materials

108HAIR4. Tips and Tricks• You can save a lot of time by optimizing your HAIR settings. Make sure your object really needs those 500 000 individual ha

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109MoGraphMoGraphCINEMA 4D’s MoGraph features make it easy to achieve complex-looking effects. MoGraph is available in CINEMA 4D Broadcast and Studio.

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110MoGraph2. General Information/InterfaceMoGraph can be accessed in the CINEMA 4D main menu. In most cases, a Cloner object will be required in orde

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111MoGraphSpline EffectorYou can use the Spline Effector to link spline-based shapes or objects to the Cloner object. Clones can be aligned to create

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112MoGraphTarget EffectorThe Target Effector lets clones be aligned to a target object. The clones will follow the movement of the target object accor

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Sample Images113© Vincent – www.vincentlondon.com© Kay Tennemann – mostyle.tv

Page 23 - Lighting

114MoGraph3. Target EffectorIn this tutorial we will show you how to achieve fantastic results with just a few clicks of the mouse. MoGraph has been d

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Sample Images7 © Clement Vaucelle © Joe Yan (Shanghai IHDT) – www.ih-dt.tv© Erdal Ugur – www.apachedesign.com

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115MoGraphOur surface is taking shape nicely. Only the number of clones needs to be increased. Set the Cloner object’s X and Z count to 25 each. In or

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116MoGraphYour scene should now look like this:Next we will add a sphere to serve as a Target Object. It really is not necessary to add this sphere bu

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117MoGraphThat basically completes our tutorial, except for the fact that we wanted to simulate the effect shown in the screenshots.To achieve this ef

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118MoGraphOpen the Target Effector’s Falloff tab in the Attribute Manager. Set Shape from Infinite to Sphere and set Scale to 20 %. This will define a s

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119MoGraph4. Quickstart Tutorial: MoDynamicsSimply linking any given object with a Cloner object in conjunction with a single Dynamics Body tag is eno

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120MoGraphWe‘ve made a few modifications to our scene but it‘s still not finished. But we are only two clicks away from doing so! Right-click on the Clo

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121MoGraph• Note: that using MoGraph in conjunction with HAIR has its limitations. HAIR dynamics reference the original clone and will not be calculat

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122Dynamics© Kaan Özsoy – www.idapictures.comDynamicsIn this tutorial we will show you a few of the CINEMA 4D Dynamics functions. CINEMA 4D Dynamics a

Page 33 - BodyPaint 3D

123DynamicsOpen the file QS_Dynamics_start.c4d. The scene contains an oldtimer, which we will equip with a motor using only a few objects and by modify

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124DynamicsThe object Connector_front must be selected so the wheels_front object can replace the wheels_back object in the Object A field (drag &

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Sample Images8© Soonyup Song – [email protected]© Josh Grundmeier – www.fuseanimation.com

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125DynamicsAgain, make a multiple selection and select all of the polygon objects: wheels_front, wheels_back, car and ground. Right-click on one of th

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126 SculptingSculptingWelcome to the Quickstart sculpting tutorial. With the introduction of CINEMA 4D R14, a powerful new sculpting tool was made ava

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127Sculpting © Augenpulver – http://www.augenpulver-design.de/

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128 SculptingOpen the file ‘Sculpting_Turtle.c4d’.At the top right of your interface, select Sculpting from the Layout drop-down menu.To begin sculptin

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129SculptingThis will disable the wire frame display. Any brush stroke we make can be undone by simply selecting Undo. Generally speaking, a graphics

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130 SculptingThe Stencil you just selected will appear in the Viewport. You can adjust its transparency in the Attribute-Manager as you see fit but a

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131SculptingNext, switch to the side view in the Viewport, make sure that you are on Layer 1 in the Sculpting Layers tab, and paint across the turtle’

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132 SculptingReduce the brush size to 10 and paint over the lip and eye lid regions. The result should look like this:In the next step we will apply a

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133SculptingNext, click on the Invert Mask button in the Sculpt Palette and then select the Pull brush. Set the brush’s Size to 50 and its Pressure to

Page 45 - CINEMA 4D Renderer

134 SculptingThe final result should look similar to the image below:We will apply one additional brush to complete our turtle’s head: The Knife brush.

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9InterfaceWe will continue with navigation in CINEMA 4D.The first symbol (click – hold – move mouse) moves the view. The second symbol (foreshortened d

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135SculptingThis completes our turtle’s sculpted head! Baking an object that contains objects with millions of polygons can reduce the number of polyg

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Sample Images136© Toni Ramon Sanchez© Josh Grundmeier – www.fuseanimation.com

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© 2013 MAXON Computer GmbH • All rights reservedMax-Planck-Str. 20 • 61381 Friedrichsdorf • GermanyTel. +49-(0)6172-5906-0 • Fax +49-(0)6172-5

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Sample Images10© Dimitris Katsafouros© Kay Tennemann – mostyle.tv

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11Materials3. Quick Tutorial: MaterialsA well-modeled object can make a mediocre impression if the right textures aren’t used. Textures give a model c

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12MaterialsWe will now create our own material. Open the QS_Material.c4d file. You can see in the Object Manager to the right that the object does not

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13MaterialsClick on the material in the Material Manager with the left mouse button and drag it onto the Eyeball object in the Object Manager (when yo

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14MaterialsOnce you have selected it you will see its parameters in the Attribute Manager.Adopt the settings you see in the next screenshot:We have ju

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ICINEMA 4D Release 15 Quickstart ManualThe software described in this document is subject to a license agreement and may only be used in accordance wi

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15MaterialsIf you own CINEMA 4D Visualize or CINEMA 4D Studio, you can render human skin realistically using Subsurface Scattering. By placing this sh

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16MaterialsDanel: Very good for simulating high-gloss finish.Banzi: Lets you depict various types of wood.

Page 58 - ProjectionMan

17Materials Banji: Calculates complex lighting situations with glass and even makes rear-projection (shadow casting) on partially transparent materi

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18Lighting© Enrique Rueda – www.amscenes.com4. Quick Tutorial: LightingIf you are already familiar with lighting a scene in the real world then you wi

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19LightingA 3-point lighting arrangement begins with setting a key light. As the name suggests, this light emits the main lighting for the scene and w

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20LightingNow our light source has been transformed to a spot. A spot acts like a flashlight. CINEMA 4D offers spots with square and round cones of lig

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21LightingCINEMA 4D offers three types of shadows: Raytraced (Hard) – a shadow with sharp edges, Shadow Maps (Soft) – a shadow with soft edges and Are

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22LightingYou will see the result in the editor right away. You can also edit the light’s cone by dragging the orange handles. If your graphics card w

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23LightingSince the brightness of the lights in the scene is additive, we must dim the brightener a little.Reduce the Intensity in the General menu to

Page 65 - Sketch and Toon

24LightingThat completes our classic 3-point lighting arrangement. Now the real work starts. If the scene has a background, which is often the case, i

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IIContentsPreface ___________________________________________________________________________________________________________________________________

Page 67

Sample Images25© www.kingcoma.com

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26Lighting5. Tips and Tricks© Uli Staiger – www.dielichtgestalten.de• CINEMA 4D has been able to build a large community of users around it who are mo

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27Lighting• Textures are all over the Internet as well. Note that almost all image are copyright protected and cannot be used commercially. Taking you

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28BodyPaint 3DBodyPaint 3DThis is the BodyPaint 3D tutorial. In this tutorial we will explain the most important functions in order to give you a runn

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29BodyPaint 3DUsing the UV-tools you can relax and stretch your UV-mesh, no matter how complex it is. Put simply, a UV-mesh is a second impression of

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30BodyPaint 3DHere you see one of the two standard layouts: BP UV Edit. The second layout (BP 3D Paint) is set up in a similar fashion, only without t

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Sample Images31 © Stefan Tsvetkov – render3.cghub.com © Valentino Szemere – www.apaxcreativi.ch© Victor M. Jiménez – alvi3d.blogspot.com

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32BodyPaint 3DNow we’ll get to the heart of this tutorial. Open the file QS_BP3D_Start.c4d. Say hello to Claude, our guinea pig for the day. In the cou

Page 75 - Character Tools

33BodyPaint 3D3. Quick Tutorial: First Painting LessonAt the bottom left of the Material Manager (in the Materials tab) you will find the textures we j

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34BodyPaint 3DThe individual UV-mesh polygons of these eyelid edges take up less texture area than the rest of the polygons. That’s why a texture plac

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IIIMoGraph ___________________________________________________________________________________________________________________________________________

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35BodyPaint 3DNow select Brush Tool for Painting Textures for applying the color. Set the size to 25 and the Pressure to 40 in the brush’s Attribute M

Page 79 - AutoRigger and CMotion

36BodyPaint 3DPaint along the edge of the eyelid. The eyelid will probably end up looking like this:If you move/rotate the figure now or click on the A

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37BodyPaint 3DRotate the view so you can see the eyelid from the top. Activate the Raybrush Render View for RayBrush Painting mode and set the brush s

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38BodyPaint 3D• Avoid UV-mesh polygons that meet to a point when applying a noise texture to a Bump layer. The narrower a 3-sided polygon becomes, the

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39BodyPaint 3D

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40CINEMA 4D Renderer© Marco Dattilo – www.marcodattilo.comCINEMA 4D RendererThis is the Quickstart Tutorial for the CINEMA 4D renderer. It will show y

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41CINEMA 4D RendererCaustics (available in CINEMA 4D Visualize and Studio) acts in a similar fashion. The global settings can be found under render se

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42CINEMA 4D Renderer© Alberto “ThirdEye” Blasi2. Quick Tutorial: RenderingYou’ve been a busy bee. You have created a scene, set up the lighting, anima

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43CINEMA 4D RendererUse the method with which you feel most comfortable. Often we don’t necessarily want to render the complete editor view but only a

Page 87 - Pose Morph

44CINEMA 4D RendererOnly the selected objects will be rendered.Rendering the editor view gives us a quick overview of the scene but it does not offer

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IVNote:As a result of continued product development, differences between the current and printed documentation with regard to referenced files can occu

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45CINEMA 4D RendererYou use the Render Settings (main menu: Render/Edit Render Settings...) to determine what our final image will look like. Size, qua

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46CINEMA 4D RendererIf, for example, you render a single image that will be printed with a resolution of 300 dpi on an 8.5 x 11 inch page you should r

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Sample Images47© Bastien Grivet – www.grivetart.com © Olivier Jallard

Page 92 - 6. Quick Tutorial: Cloth

Sample Images48© CreativeDirection Dinko Lacic – MTV Production AixSponza GmbH© Soonyup Song – [email protected]

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49CINEMA 4D Renderer3. Quick Tutorial: Global IlluminationLight as we know it in the real world spreads on its own. It is reflected by the objects it h

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50CINEMA 4D RendererCreate another material and give it your favorite color. Drag this color onto the torus.The Luminance channel turns the sky materi

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51CINEMA 4D RendererCINEMA 4D will automatically turn on Auto Light in a scene if there are no light objects present. When using Global Illumination,

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52CINEMA 4D Renderer You will see that a blue light is being cast on the torus and the floor. The blue sphere is not rendered because we have made it i

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53ProjectionMan5. ProjectionManOnce you have completed this tutorial you will be able to save a great amount of working time and maybe even create sce

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54ProjectionManThis is a very simplified version of a city scene in which a camera is animated to move in slightly to the buildings. Play the animation

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1© Dimitris Katsafouros

Page 100 - Sample Images

55ProjectionManCINEMA 4D will now automatically start Photoshop and will open the rendered ProjectionMan image. You can either start painting in Photo

Page 101 - 3. Quick Tutorial: Fur

56ProjectionManPlay the animation. As you can see, ProjectionMan projects the texture correctly onto all three buildings throughout the animation – an

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57ProjectionManWe will point this camera frontally at the light blue surfaces (side view). To create the camera, switch the Viewport to the Right view

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Sample Images58© www.meusch.com © www.segnoprogetto.it

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Sample Images59© Victor M. Jiménez – alvi3d.blogspot.com

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60Sketch and ToonSketch and Toon This is CINEMA 4D’s Quickstart Tutorial for Sketch and Toon. Sketch and Toon is included in CINEMA 4D Visualize and S

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61Sketch and Toon2. General Information/InterfaceSketch and Toon is a render effect. As you would expect you can find its settings in the Render Settin

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62Sketch and ToonKeep this general rule in mind: The sketch attributes in the Render Settings determine WHAT will be rendered (contours? Hidden lines?

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Sample Images63 © Marco Weiss – www.black-graphics.de © Pavel Zoch © P. Hofmann, M. Hilkert – [email protected] © Glenn Frey

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Sample Images64© www.areyouplanning.de© Johan-Bernd Zweverink

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2InterfaceWelcome to CINEMA 4DAfter you have worked through this tutorial you will have a good basic user knowledge which you can apply to future proj

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65Sketch and Toon© Michael Stehle Design3. Quick Tutorial: Shaders and TagsIn this tutorial we will combine an object rendered in the sketch mode with

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66Sketch and ToonCreate a new material in the Material Manager (Create/New Material). Deactivate the Color and Specular channels in the Basic tab of t

Page 113 - 4. Tips and Tricks

67Sketch and ToonOur Sketch and Toon figure is standing between two normal rendered figures. It is not necessary, though, to activate the Sketch and Too

Page 114 - 1. Introduction

68Sketch and ToonEven though all figures have the correct filling each of the two front figures has assumed the contour style of the figure behind it. We

Page 115 - Shader Effector

Sample Images69 © www.station-nullzwei.de für Conze Informatik GmbH

Page 116 - Spline Effector

70Character Tools© Takagi LeonCharacter ToolsThis is the Quickstart Tutorial for the CINEMA 4D character tools, a collection of tools especially for c

Page 117 - Target Effector

71Character ToolsSo before we explore the character tools themselves we would like to quickly go over the 12 principles of character animation. These

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72Character Tools2. General InformationFirst, we will explain a few basics about character rigging in CINEMA 4D. CINEMA 4D works with a Joint system.

Page 119 - 3. Target Effector

73Character ToolsYou can weight joints by selecting them and painting directly onto the mesh using the Weight tool. While the Weight tool is active, t

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74 AutoRigger and CMotion3. Working with the Auto Rigger and CMotionCreating the Basic RigCharacter rigging for 3D animation is one of the most comple

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3InterfaceNo matter if you’re just checking CINEMA 4D out or if you already own your own copy of CINEMA 4D, you already know about the incredible thin

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75AutoRigger and CMotionIn the Attribute Manager you will see the Character object’s initial settings. Numerous parameters are available here. When a

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76 AutoRigger and CMotionBefore we continue, lets take a look at our model in the perspective view. The parts of the rig that we have created are not

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77AutoRigger and CMotionFirst we will position the rig relative to the mesh. Select the Root object in the Object Manager and use the Move tool to mov

Page 125 - 5. Tips and Tricks

78 AutoRigger and CMotionPosition the wrist next to the cufflinks. Six joints are located because this is where the fingers will be generated later. To

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79AutoRigger and CMotionCreating a Simple Walk AnimationWe have now prepared our character so it can be animated. Select the Character object in the O

Page 127 - Dynamics

80 AutoRigger and CMotionSet the Stride value to 60cm. Now turn your attention to the list of objects in the Objects menu below and select one of the

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81AutoRigger and CMotionThe Finishing TouchesPlay the animation again and observe how the arms swing back and forth. We have created a simple walk cyc

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82Pose Morph4. Quick Tutorial: Pose MorphThe Pose Morph tool is a powerful tool for mixing Joints, points, UVs, parameters, User Data and much more by

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83Pose MorphThe pre-defined points will automatically be selected and CINEMA 4D will automatically be switched to Point mode. In our example, the point

Page 131 - Sculpting

84Pose MorphOnce all poses have been defined we can begin mixing the poses. In the Attribute Manager, set the Mode option from Edit to Animate (Tag tab

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4InterfaceClicking on the light blue Cube icon opens the parametric object group selection window, which contains all of CINEMA 4D’s available paramet

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85Pose Morph5. Tips and Tricks• To create Joint poses with Pose Morph all you have to do is add a Pose Morph tag to the top-most Joint and enable the

Page 134

Sample Images86© Ki Yong Sim – [email protected]

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87Cloth6. Quick Tutorial: ClothCINEMA 4D contains a very powerful Cloth engine. You can use this tool to let a flag flap in the breeze or to give your c

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88ClothThe shirt needs to be subdivided a little more so you can deform it better later. Switch to Use Polygon Tool mode and select the polygons on th

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89ClothThese polygons will serve as the T-shirt’s seam. The Cloth engine will do this for us as well. Select Seam Polys in the Dresser menu and set it

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90ClothCloth Surface acts similar to a Subdivision Surfaces object: it smooths the geometry which was subordinated to it but with a slightly different

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Sample Images91© S. Scatola – www.boxy.co.uk© Creatives: Nico Cortinove & Vinicius Pegoraro (Leo Burnett Brazil) – 3D Artist: Beto Prado

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92HAIR© Marcelo Biscola – www.artnetdigital.com.brHAIRCINEMA 4D Studio features a hair rendering and simulation system that you can use to easily crea

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93HAIRHAIR’s only limitation is your fantasy, whether it’s creating fur for a rodent, feathers for a ruffled chicken, the perfect English lawn or the n

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94HAIR2. General Information/InterfaceHAIR works with so-called guides that serve as placeholders for the rendered hair.The number of guides displayed

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